BattleGrounds
Registered
как мога да направя този скрипт балончетата да не се движат по екрана а да се появяват на рандом по екрана или ако знаете някой друг скрипт дайте :roll:
Код:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
</head>
<body bgcolor="#FFFFFF" text="#000000">
<a href="http://www.wysiwygwebbuilder.com" target="_blank"><img src="images/builtwithwwb5.gif" width="88" height="31" align="top" border="0" alt="Pablo Software Solutions" style="position:absolute;left:265px;top:533px;z-index:250"></a>
<div style="z-index:1">
<script language="JavaScript1.2">
<!--
var no = 1; // image number or falling rate
var speed = 2; // the lower the number the faster the image moves
var bubble = new Array();
bubble[0] = "bubble.gif"
bubble[1] = "bubble.gif"
bubble[2] = "bubble.gif"
var ns4up = (document.layers) ? 1 : 0; // browser sniffer
var ie4up = (document.all) ? 1 : 0;
var ns6up = (document.getElementById&&!document.all) ? 1 : 0;
var dx, xp, yp; // coordinate and position variables
var am, stx, sty; // amplitude and step variables
var i, doc_width = 800, doc_height = 1800;
if (ns4up||ns6up)
{
doc_width = self.innerWidth;
doc_height = self.innerHeight;
}
else
if (ie4up)
{
doc_width = document.body.clientWidth;
doc_height = document.body.clientHeight;
}
dx = new Array();
xp = new Array();
yp = new Array();
am = new Array();
stx = new Array();
sty = new Array();
j = 0;
for (i = 0; i < no; ++ i)
{
dx[i] = 0; // set coordinate variables
xp[i] = Math.random()*(doc_width-50); // set position variables
yp[i] = Math.random()*doc_height;
am[i] = Math.random()*20; // set amplitude variables
stx[i] = 0.02 + Math.random()/10; // set step variables
sty[i] = 0.7 + Math.random(); // set step variables
if (ns4up)
{
// set layers
if (i == 0)
{
document.write("<layer name=\"dot"+ i +"\" left=\"15\" top=\"15\" visibility=\"show\"><img src=\""+ bubble[j] + "\" border=\"0\"></layer>");
}
else
{
document.write("<layer name=\"dot"+ i +"\" left=\"15\" top=\"15\" visibility=\"show\"><img src=\""+ bubble[j] + "\" border=\"0\"></layer>");
}
}
else
if (ie4up||ns6up)
{
if (i == 0)
{
document.write("<div id=\"dot"+ i +"\" style=\"POSITION: absolute; Z-INDEX: "+ i +"VISIBILITY: visible; TOP: 15px; LEFT: 15px; width:1;\"><img src=\"" + bubble[j] + "\" border=\"0\"></div>");
}
else
{
document.write("<div id=\"dot"+ i +"\" style=\"POSITION: absolute; Z-INDEX: "+ i +"VISIBILITY: visible; TOP: 15px; LEFT: 15px; width:1;\"><img src=\"" + bubble[j] + "\" border=\"0\"></div>");
}
}
if (j == (bubble.length-1)) { j = 0; } else { j += 1; }
}
function BubbleNS()
{
// Netscape main animation function
for (i = 0; i < no; ++ i)
{
// iterate for every dot
yp[i] -= sty[i];
if (yp[i] < -50)
{
xp[i] = Math.random()*(doc_width-am[i]-30);
yp[i] = doc_height;
stx[i] = 0.02 + Math.random()/10;
sty[i] = 0.7 + Math.random();
doc_width = self.innerWidth;
doc_height = self.innerHeight;
}
dx[i] += stx[i];
document.layers["dot"+i].top = yp[i]+pageYOffset;
document.layers["dot"+i].left = xp[i] +
am[i]*Math.sin(dx[i]);
}
setTimeout("BubbleNS()", speed);
}
function BubbleIE_NS6()
{
// IE main animation function
for (i = 0; i < no; ++ i)
{
// iterate for every dot
yp[i] -= sty[i];
if (yp[i] < -50)
{
xp[i] = Math.random()*(doc_width-am[i]-30);
yp[i] = doc_height;
stx[i] = 0.02 + Math.random()/10;
sty[i] = 0.7 + Math.random();
doc_width = ns6up?window.innerWidth-5:document.body.clientWidth;
doc_height = ns6up?window.innerHeight-5:document.body.clientHeight;
}
dx[i] += stx[i];
if (ie4up)
{
document.all["dot"+i].style.pixelTop = yp[i]+document.body.scrollTop;
document.all["dot"+i].style.pixelLeft = xp[i] + am[i]*Math.sin(dx[i]);
}
else
if (ns6up)
{
document.getElementById("dot"+i).style.top=yp[i]+pageYOffset;
document.getElementById("dot"+i).style.left=xp[i] + am[i]*Math.sin(dx[i]);
}
}
setTimeout("BubbleIE_NS6()", speed);
}
if (ns4up)
{
BubbleNS();
}
else
if (ie4up||ns6up)
{
BubbleIE_NS6();
}
//
</script></div>
</body>
</html>